#pragma bank 255

// Tileset: sprite_player_ship_tileset

#include "gbs_types.h"

BANKREF(sprite_player_ship_tileset)

const struct tileset_t sprite_player_ship_tileset = {
    .n_tiles = 18,
    .tiles = {
        0x00, 0x00, 0xC0, 0x00, 0x20, 0xC0, 0x78, 0xE0, 0xFC, 0xF8, 0xFE, 0xE4, 0x7E, 0xF4, 0x3E, 0xFC,
        0x1D, 0xFE, 0x03, 0xFE, 0xFF, 0xE0, 0x20, 0xC0, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x3F, 0x00, 0x10, 0x0F, 0x0E, 0x03, 0x07, 0x03, 0x06, 0x03, 0x1C, 0x03, 0x74, 0x0F,
        0xF4, 0x0F, 0x3E, 0x0B, 0x1F, 0x03, 0x04, 0x03, 0x08, 0x07, 0x10, 0x0F, 0x3F, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0xF0, 0x00, 0xF8, 0xF0, 0xFC, 0x48, 0x7E, 0xB4, 0xFA, 0xBC, 0x06, 0xFC,
        0x03, 0xFE, 0xFF, 0xE0, 0x20, 0xC0, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x7C, 0x00, 0x43, 0x3C, 0x41, 0x3E, 0x30, 0x0F, 0x00, 0x0F, 0x1F, 0x07, 0x74, 0x0F,
        0xF4, 0x0F, 0x3F, 0x03, 0x04, 0x03, 0x08, 0x07, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x80, 0x00, 0x60, 0x80, 0x38, 0xC0, 0xBC, 0xF8, 0x7E, 0xF4, 0xFE, 0xE4, 0xFE, 0xF4,
        0x7D, 0xFE, 0x3D, 0xFE, 0x03, 0xFE, 0xFE, 0xC0, 0x20, 0xC0, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00,
        0x3F, 0x00, 0x20, 0x1F, 0x18, 0x07, 0x04, 0x03, 0x07, 0x03, 0x0C, 0x03, 0x10, 0x0F, 0x74, 0x0F,
        0xF4, 0x0F, 0x3C, 0x0B, 0x1E, 0x03, 0x07, 0x03, 0x08, 0x07, 0x18, 0x07, 0x20, 0x1F, 0x3F, 0x00,
        0x00, 0x00, 0x3F, 0x00, 0x10, 0x0F, 0x0E, 0x03, 0x07, 0x03, 0x06, 0x03, 0x1C, 0x03, 0x34, 0x0F,
        0x34, 0x0F, 0xFE, 0x0B, 0x1F, 0x03, 0x04, 0x03, 0x08, 0x07, 0x10, 0x0F, 0x3F, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x7C, 0x00, 0x43, 0x3C, 0x41, 0x3E, 0x30, 0x0F, 0x00, 0x0F, 0x1F, 0x07, 0x34, 0x0F,
        0x34, 0x0F, 0xFF, 0x03, 0x04, 0x03, 0x08, 0x07, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x3F, 0x00, 0x20, 0x1F, 0x18, 0x07, 0x04, 0x03, 0x07, 0x03, 0x0C, 0x03, 0x10, 0x0F, 0x34, 0x0F,
        0x34, 0x0F, 0xFC, 0x0B, 0x1E, 0x03, 0x07, 0x03, 0x08, 0x07, 0x18, 0x07, 0x20, 0x1F, 0x3F, 0x00
    }
};
